OK....back at it
So, it has been a bit since my last update and especially since my last uploaded demo. Life just kept getting in the way. Although, even though the physical code of the game itself wasn't being worked on, the gears were still moving. I was still thinking through issues, storyline, characters, game mechanics, etc. Refer to the image below. As a result, I have decided to take a different approach.
What initially inspired this game was Castlevania Bloodlines for the Sega Genesis (Vampire Killer in Japan and Castlevania: The New Generation in Europe for the Sega Mega Drive). This has been my favorite Castlevania game since its initial release. Instead of going all in on a Metroidvania-style of a game, I have decided to go a bit more classic and adopt a level-based approach with a password system. There may still be a few Metroidvania-style mechanics here and there but in order for me to tell my story, the way I wish to tell it, this pseudo-linear level-based approach may be the best.
Note that the Cult of Blood is not a Castlevania clone or an unofficial installment into the main series. It tells its own story and therefore should stand on its own. There may exist a tiny bit of overlap here and there but nothing more.
Get The Cult of Blood
The Cult of Blood
Status | In development |
Author | Dancing Mad Studios |
Genre | Action, Adventure, Platformer |
Tags | Action-Adventure, castlevania, Game Boy, gbc, Horror, Metroidvania, Vampire |
Languages | English |
Accessibility | Subtitles |
More posts
- A "no update" updateJul 30, 2024
- Update 5: Working with Slopes and Tile PrioritiesMay 05, 2024
- Update 4: Big Update with cut scenes and a mapApr 28, 2024
- Update 3: Added a functional life bar (and a temporary double jump)Apr 14, 2024
- Update 2: Adding collision detection, sound effects and moreApr 13, 2024
- Update 1: Implementing the basicsApr 07, 2024
- Welcome to my projectApr 06, 2024
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