Update 12: New demo with lots of enhancements and additions

New demo available. I added three more stages to the first level (making it five total) which incorporates new mechanics such as pitfalls, some of which are into water and trigger neat splash animation states. Stage 1-3 introduces a new enemy actor: the bat. The bat is coded to respawn a specific distance from the player after it goes off screen or if destroyed. And when it does respawn, a random number generator will decide the y-coordinate on where it can respawn to. I fixed a BIG time collision bug. Added new engine / plugin code which manages the z-index of actors on screen. This way I can keep the life bar above the player and all other actors. You can find my changes pushed to my GB Studio extras GitHub page: https://github.com/pkoutoupis/gb-studio-misc-extras/. I also worked on color palette swapping for the water (to make it look like it is moving) and for dialogue boxes to differentiate between conversations and the pause screen. I know that there is more but I cannot remember everything at the moment.
OH....updated screenshots and sprite modifications are coming soon.
Files
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The Cult of Blood
| Status | In development |
| Author | Dancing Mad Studios |
| Genre | Action, Adventure, Platformer |
| Tags | castlevania, Game Boy, gbc, gbstudio, Horror, Metroidvania, Vampire |
| Languages | English |
| Accessibility | Subtitles |
More posts
- Update 17: More update and new [final] demoMay 07, 2026
- Update 16: Putting the pieces together.....Mar 19, 2026
- Update 15: Tons of progress plus a Kickstarter campaignAug 25, 2025
- Update 14: New website and learning to work around the limitationsJun 25, 2025
- Update 13: New demo with new art, bug fixes, more stages AND MUSIC and more!Jun 11, 2025
- Update 11: New demo with updated stagesApr 12, 2025
- Update 10: New demo with new functionFeb 24, 2025
- Update 9: The complications of a simple pauseFeb 22, 2025
- Update 8: Collision detection PLUS new demoFeb 09, 2025
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