Update 12: New demo with lots of enhancements and additions

New demo available. I added three more stages to the first level (making it five total) which incorporates new mechanics such as pitfalls, some of which are into water and trigger neat splash animation states. Stage 1-3 introduces a new enemy actor: the bat. The bat is coded to respawn a specific distance from the player after it goes off screen or if destroyed. And when it does respawn, a random number generator will decide the y-coordinate on where it can respawn to. I fixed a BIG time collision bug. Added new engine / plugin code which manages the z-index of actors on screen. This way I can keep the life bar above the player and all other actors. You can find my changes pushed to my GB Studio extras GitHub page: https://github.com/pkoutoupis/gb-studio-misc-extras/. I also worked on color palette swapping for the water (to make it look like it is moving) and for dialogue boxes to differentiate between conversations and the pause screen. I know that there is more but I cannot remember everything at the moment.
OH....updated screenshots and sprite modifications are coming soon.
Files
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The Cult of Blood
Status | In development |
Author | Dancing Mad Studios |
Genre | Action, Adventure, Platformer |
Tags | Action-Adventure, castlevania, Game Boy, gbc, Horror, Metroidvania, Vampire |
Languages | English |
Accessibility | Subtitles |
More posts
- Update 11: New demo with updated stages14 days ago
- Update 10: New demo with new function61 days ago
- Update 9: The complications of a simple pause63 days ago
- Update 8: Collision detection PLUS new demo76 days ago
- Update 7: Restructuring Main Player Actions91 days ago
- Update 6: Share what I have before changing to classic platformerDec 29, 2024
- OK....back at itDec 03, 2024
- A "no update" updateJul 30, 2024
- Update 5: Working with Slopes and Tile PrioritiesMay 05, 2024
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