Update 11: New demo with updated stages
The Cult of Blood » Devlog
OK. New update with new demo. So, I redesigned the first two stages from before and even played around with color palette swapping which you see in the water under the bridge in stage 1-2. For the most part, controls are the same as the previous demo BUT this feels more like a real demo (because of the stages). I am aware of a collision bug which ends up rendering controls useless. I just need to figure out how to address it.


Files
cult-of-blood-demo-1.gbc 128 kB
Apr 12, 2025
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The Cult of Blood
| Status | In development |
| Author | Dancing Mad Studios |
| Genre | Action, Adventure, Platformer |
| Tags | castlevania, Game Boy, gbc, gbstudio, Horror, Metroidvania, Vampire |
| Languages | English |
| Accessibility | Subtitles |
More posts
- Update 17: More update and new [final] demoMay 07, 2026
- Update 16: Putting the pieces together.....Mar 19, 2026
- Update 15: Tons of progress plus a Kickstarter campaignAug 25, 2025
- Update 14: New website and learning to work around the limitationsJun 25, 2025
- Update 13: New demo with new art, bug fixes, more stages AND MUSIC and more!Jun 11, 2025
- Update 12: New demo with lots of enhancements and additionsApr 27, 2025
- Update 10: New demo with new functionFeb 24, 2025
- Update 9: The complications of a simple pauseFeb 22, 2025
- Update 8: Collision detection PLUS new demoFeb 09, 2025
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