Update 11: New demo with updated stages
The Cult of Blood » Devlog
OK. New update with new demo. So, I redesigned the first two stages from before and even played around with color palette swapping which you see in the water under the bridge in stage 1-2. For the most part, controls are the same as the previous demo BUT this feels more like a real demo (because of the stages). I am aware of a collision bug which ends up rendering controls useless. I just need to figure out how to address it.

Files
cult-of-blood-demo-1.gbc 128 kB
14 days ago
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The Cult of Blood
Status | In development |
Author | Dancing Mad Studios |
Genre | Action, Adventure, Platformer |
Tags | Action-Adventure, castlevania, Game Boy, gbc, Horror, Metroidvania, Vampire |
Languages | English |
Accessibility | Subtitles |
More posts
- Update 12: New demo with lots of enhancements and additions2 hours ago
- Update 10: New demo with new function61 days ago
- Update 9: The complications of a simple pause63 days ago
- Update 8: Collision detection PLUS new demo76 days ago
- Update 7: Restructuring Main Player Actions91 days ago
- Update 6: Share what I have before changing to classic platformerDec 29, 2024
- OK....back at itDec 03, 2024
- A "no update" updateJul 30, 2024
- Update 5: Working with Slopes and Tile PrioritiesMay 05, 2024
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