Update 8: Collision detection PLUS new demo
The Cult of Blood » Devlog
So, this was definitely a tougher update: the collision detection. Both for the player and the actor (the strigoi or vampire). That is, getting hurt and the opposite. You will also see the animation state change to the hero falling on the ground after he is hit 4 or 5 times; that is, he died.
I am sure that there is a tiny bit more fine tuning to do but for the most part, the logic is there. And because crouching (plus the crouched attack) had to be handle differently, that is, it is not part of the normal platformer functions in GB Studio, it added to the complexity.
Anyway, uploaded a new demo!
Files
cob-isaia-demo-2.gbc 128 kB
12 days ago
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The Cult of Blood
Status | In development |
Author | Dancing Mad Studios |
Genre | Action, Adventure, Platformer |
Tags | Action-Adventure, castlevania, Game Boy, gbc, Horror, Metroidvania, Vampire |
Languages | English |
Accessibility | Subtitles |
More posts
- Update 7: Restructuring Main Player Actions27 days ago
- Update 6: Share what I have before changing to classic platformer54 days ago
- OK....back at it80 days ago
- A "no update" updateJul 30, 2024
- Update 5: Working with Slopes and Tile PrioritiesMay 05, 2024
- Update 4: Big Update with cut scenes and a mapApr 28, 2024
- Update 3: Added a functional life bar (and a temporary double jump)Apr 14, 2024
- Update 2: Adding collision detection, sound effects and moreApr 13, 2024
- Update 1: Implementing the basicsApr 07, 2024
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