Update 8: Collision detection PLUS new demo
The Cult of Blood » Devlog
So, this was definitely a tougher update: the collision detection. Both for the player and the actor (the strigoi or vampire). That is, getting hurt and the opposite. You will also see the animation state change to the hero falling on the ground after he is hit 4 or 5 times; that is, he died.
I am sure that there is a tiny bit more fine tuning to do but for the most part, the logic is there. And because crouching (plus the crouched attack) had to be handle differently, that is, it is not part of the normal platformer functions in GB Studio, it added to the complexity.
Anyway, uploaded a new demo!
Files
cob-isaia-demo-2.gbc 128 kB
76 days ago
Get The Cult of Blood
Download NowName your own price
The Cult of Blood
Status | In development |
Author | Dancing Mad Studios |
Genre | Action, Adventure, Platformer |
Tags | Action-Adventure, castlevania, Game Boy, gbc, Horror, Metroidvania, Vampire |
Languages | English |
Accessibility | Subtitles |
More posts
- Update 12: New demo with lots of enhancements and additions2 hours ago
- Update 11: New demo with updated stages14 days ago
- Update 10: New demo with new function61 days ago
- Update 9: The complications of a simple pause63 days ago
- Update 7: Restructuring Main Player Actions91 days ago
- Update 6: Share what I have before changing to classic platformerDec 29, 2024
- OK....back at itDec 03, 2024
- A "no update" updateJul 30, 2024
- Update 5: Working with Slopes and Tile PrioritiesMay 05, 2024
Leave a comment
Log in with itch.io to leave a comment.