Update 8: Collision detection PLUS new demo


So, this was definitely a tougher update: the collision detection. Both for the player and the actor (the strigoi or vampire). That is, getting hurt and the opposite. You will also see the animation state change to the hero falling on the ground after he is hit 4 or 5 times; that is, he died.

I am sure that there is a tiny bit more fine tuning to do but for the most part, the logic is there. And because crouching (plus the crouched attack) had to be handle differently, that is, it is not part of the normal platformer functions in GB Studio, it added to the complexity.

Anyway, uploaded a new demo!

Files

cob-isaia-demo-2.gbc 128 kB
12 days ago

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