Update 2: Adding collision detection, sound effects and more

Okay. This too is a small update but a noticeable one. Aside from updating the background to add the evil villain's castle, I added an attack script, a kneeling script and also scripts for actor (enemy) movement and collision response for when the enemy is attacked. You will see a neat blood burst animation when it dies.
I still need to work on attacking while kneeling. It doesn't seem very straight forward. For some reason, a basic if button B is pressed while holding down is not enough. I will need to sort this out for the next update. Attacking while jumping works great.
I also added sound effects for the weapon being swung and for the enemy bursting into blood.
Aside from working out the attack while kneeling mechanic, I want to incorporate a map with current location when pressing select, the hero's life bar with "if/when attacked" scripts to deplete it until he expires. Maybe that is it. I want to keep these updates simple and not overextend myself.
Files
Get The Cult of Blood
The Cult of Blood
Status | In development |
Author | Dancing Mad Studios |
Genre | Action, Adventure, Platformer |
Tags | castlevania, Game Boy, gbc, gbstudio, Horror, Metroidvania, Vampire |
Languages | English |
Accessibility | Subtitles |
More posts
- Update 13: New demo with new art, bug fixes, more stages AND MUSIC and more!3 days ago
- Update 12: New demo with lots of enhancements and additions48 days ago
- Update 11: New demo with updated stages63 days ago
- Update 10: New demo with new functionFeb 24, 2025
- Update 9: The complications of a simple pauseFeb 22, 2025
- Update 8: Collision detection PLUS new demoFeb 09, 2025
- Update 7: Restructuring Main Player ActionsJan 26, 2025
- Update 6: Share what I have before changing to classic platformerDec 29, 2024
- OK....back at itDec 03, 2024
- A "no update" updateJul 30, 2024
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