Update 3: Added a functional life bar (and a temporary double jump)
In my last update, I had a small TODO list of things I wanted to get done for this update but I decided to postpone 2 (e.g. the map and the attack while crouching) for the next update. I am starting to run very low on sprite tiles for each scene. Memory limitations for the original Gameboy hardware. I am excitedly waiting for the next GB Studio update which will incorporate a Gameboy Color-only mode and in turn, double the amount of sprite tiles I can use. The code is already pushed to the Github repository but I'd rather wait for a stable release.
It is just a shame that the limitation is preventing me from incorporating more user movement tiles and until then I may not be able to appropriately add the "attack while crouching."
So, in this update, you will find a functional life bar that will deplete each time you interact with an enemy. This is followed by a sprite flash and sound effect to let you know that you have been hit (aside from seeing the life bar reduce).
I also added the Double Jump function from the Platformer Plus plug-in. It won't remain enabled when the actual game nears completion as it will end up being an ability enabled after obtaining a special object.
Files
Get The Cult of Blood
The Cult of Blood
Status | In development |
Author | Dancing Mad Studios |
Genre | Action, Adventure, Platformer |
Tags | Action-Adventure, castlevania, Game Boy, gbc, Horror, Metroidvania, Vampire |
Languages | English |
Accessibility | Subtitles |
More posts
- A "no update" update93 days ago
- Update 5: Working with Slopes and Tile PrioritiesMay 05, 2024
- Update 4: Big Update with cut scenes and a mapApr 28, 2024
- Update 2: Adding collision detection, sound effects and moreApr 13, 2024
- Update 1: Implementing the basicsApr 07, 2024
- Welcome to my projectApr 06, 2024
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